You are currently viewing Elvenar Sorcerers & Dragons – Day 20 [60%]

Elvenar Sorcerers & Dragons – Day 20 [60%]

So, we’re in day 20 of Elvenar Sorcerers & Dragons chapter (see previous day at Elvenar Sorcerers & Dragons – Day 19). We didn’t have too many changes today. Mostly licking our wounds and getting ready for the next gems tournament. How this one will be affected by the Fire Phoenix?..

City changes

There is really not much to update on today as far as city changes are concerned. We keep on upgrading workshops – the last two are now at L24. And we need to bring them to L25. One other builder is occupied with upgrading the Main Hall to L25. This is an almost 2 day upgrade. Tomorrow, we should be done with both. Then we’ll probably switch to upgrading the residences from L24 to L25 (no shape change here).

I really hope that production Challenge starts soon, I’d like to get rid of the shantytown and get back to primary residence upgrades…

Sorcerers & Dragons - Day 20 [60%]

Sorcerers & Dragons – Day 20 [60%]
Elvenar Sorcerers & Dragons progress

We’re slowly moving filling in KPs into the Training Grounds upgrade research. Once that is done I should be able to activate it and open two more techs to dump KPs into.

And we’re right on target 60 KP / day as of day 20. Again, this forecast seems to be working fine. No change from the production ETA perspective. I don’t expect any here until we start deploying Portal Profits. In all likelihood this will start in a few days, especially when tournament will start rolling in.

Sorcerers & Dragons - Day 20 [60%]

Sorcerers & Dragons – Day 20 [60%]
Gems Tournament – recovery and preparation

Recovery mode is on from the tournament perspective. Next is the gems tournament, and the primary unit there will be mages. Again, I will be going with the Barracks unit – Bud Sorceress. But both Banshee and Blossom Mage units were just recently promoted to L2. Now both look quite interesting as an alternative – if not for atrocious build times. Actually, Blossom Mage from the Mercenary Camp doesn’t look that bad – it is about 70 min vs 90 min per training slot, so about 30% slower. This is basically a difference that my Needles of the Tempest AW provides at L7.

But Banshee from the the Training Grounds will take about 120 min, so more than 70% slower. Which is a clear no go. Having said that, we should be upgrading Training Grounds any day now, and production time is likely to improve by quite a bit. So we’ll see if it becomes viable.

Additional complication is that the next tournament after gems – marble – will also need mage units. This means that if we deplete mages in this tournament, there will not be a different tournament in between where we can potentially replenish mage units (if it turns out to be easy like the elixir one).

And another very concerning development is that I am running out of Unleashed Unit Upgrade buildings (+50% health). I have only 2 left in the inventory. Without those, I am terrified to think about what losses would be, especially for the more difficult tournaments…

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