Tournament and Spire Requirements (2020)

In this post I am going to outline how Tournament and Spire of Eternity requirements calculation works after changes that were introduced in 2020. Both game elements feature fighting and catering options, and squad sizes for fighting and negotiation/catering costs increase as your city evolves and you do more encounters. So this is an umbrella post for several models that are (or will be) used for calculating these requirements.

20 Comments

City Advancement Level Model (2020)

City Advancement Level (CAL) Model takes different parameters that developers consider relevant for city development (e.g. relics boost, research, AW levels and expansions) and bakes all of them into a single CAL number. This number represents city advancement level (duh!) the way the game sees it. So how does it work?

9 Comments

Elvenar – Advanced Spire Tutorial [Level 3]

By popular demand, it is time to make a somewhat more advanced Elvenar Spire tutorial video (comparing to the last one ;) ) This time around we'll do a hybrid run - meaning we'll utilize negotiation/diplomatic approach and we'll also be fighting our way through some encounters! This Spire of Eternity playthrough will be done with the end-game city (chapter 16). So in the next 4 videos we're going to complete Level 3 - Laboratory, and tackle the final boss. And this time it is time to fight!

1 Comment

Elvenar – Advanced Spire Tutorial [Level 2]

By popular demand, it is time to make a somewhat more advanced Elvenar Spire tutorial video (comparing to the last one ;) ) This time around we'll do a hybrid run - meaning we'll utilize negotiation/diplomatic approach and we'll also be fighting our way through some encounters! This Spire of Eternity playthrough will be done with the end-game city (chapter 16). This means we will need all kinds of resources for catering, and this time we will use the optimal strategic choices - reflecting costs - for negotiation. So in these 2 videos we're going to complete all encounters on Level 2 - High Halls. Let's see how it goes ;)

0 Comments