Elvenar – Tournament Tutorial [2020] – Crystal

We're back in Elvenar, and it is time to fight in the new tournaments - as introduced in the Fall of 2020. Here we will be doing a commentary on a Crystal Tournament run - 5* provinces of 01-24. We'll discuss matchups, troops selection, losses and more! Stay tuned ;)

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Elvenar – Tournament Tutorial [2020] – Planks

We're back in Elvenar, and it is time to fight in the new tournaments - as introduced in the Fall of 2020. Here we will be doing a commentary on a Planks Tournament run - 5* provinces of 01-24. We'll discuss matchups, troops selection, losses and more! Stay tuned ;)

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Elvenar – Tournament Tutorial [2020] – Steel

We're back in Elvenar, and it is time to fight in the new tournaments - as introduced in the Fall of 2020. Here we will be doing a commentary on a Steel Tournament run - 5* provinces of 01-24. We'll discuss matchups, troops selection, losses and more! Stay tuned ;)

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Elvenar – Tournament Tutorial [2020] – Marble

We're back in Elvenar, and it is time to fight in the new tournaments - as introduced in the Fall of 2020. Here we will be doing a commentary on a Marble Tournament run - 5* provinces of 01-24. We'll discuss matchups, troops selection, losses and more! Stay tuned ;)

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Tournament and Spire Requirements (2020)

In this post I am going to outline how Tournament and Spire of Eternity requirements calculation works after changes that were introduced in 2020. Both game elements feature fighting and catering options, and squad sizes for fighting and negotiation/catering costs increase as your city evolves and you do more encounters. So this is an umbrella post for several models that are (or will be) used for calculating these requirements.

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