We're back in Elvenar, and it is time to fight! Tournaments, that is ;) Here we will be doing a commentary on a Crystal Tournament run - 2* provinces of 01-20 (and a separate video for 21-50). We'll discuss matchups, troops selection, losses and more! Stay tuned ;)
In this post I am going to outline how Tournament and Spire of Eternity requirements calculation works after changes that were introduced in 2020. Both game elements feature fighting and catering options, and squad sizes for fighting and negotiation/catering costs increase as your city evolves and you do more encounters. So this is an umbrella post for several models that are (or will be) used for calculating these requirements.
City Advancement Level (CAL) Model takes different parameters that developers consider relevant for city development (e.g. relics boost, research, AW levels and expansions) and bakes all of them into a single CAL number. This number represents city advancement level (duh!) the way the game sees it. So how does it work?
Spire Progression Model outlines how Spire requirements - squad sizes and negotiation costs - evolve as you go higher in the Spire and do more encounters.
Tournament Progression Model outlines how Tournament requirements - squad sizes and catering costs - evolve as you go further and do more provinces and stages (stars).