Tournament and Spire Requirements (2020)

In this post I am going to outline how Tournament and Spire of Eternity requirements calculation works after changes that were introduced in 2020. Both game elements feature fighting and catering options, and squad sizes for fighting and negotiation/catering costs increase as your city evolves and you do more encounters. So this is an umbrella post for several models that are (or will be) used for calculating these requirements.

20 Comments

City Advancement Level Model (2020)

City Advancement Level (CAL) Model takes different parameters that developers consider relevant for city development (e.g. relics boost, research, AW levels and expansions) and bakes all of them into a single CAL number. This number represents city advancement level (duh!) the way the game sees it. So how does it work?

9 Comments