In this post I am going to outline how Tournament requirements – squad sizes and negotiation costs – evolve as you go further and do more provinces. There are some major changes being proposed to the tournament structure (Summer 2020), and this post outlines some of the parameters. Keep in mind that this is a work-in-progress at the moment, so all things here are subject to change. I will also refer to the Spire Requirements Calculation as there are quite a few similarities.
* – * – *
So similar to the Spire, enemy squad sizes always have the same ratio to your own squad sizes. That ratio is different based on the province number and stage (1*-6*). And similar to that, your own squad size progression is also fixed. So all squad sizes in later provinces are completely determined by your own squad size at the very first 1* province encounter. And the same again goes for catering costs.
We don’t yet have data as to how changes during the ongoing tournament affect it, but it is quite likely that – just like with the Spire – once tournament has started its parameters are fixed. Basically, once your weekly tournament is instantiated the whole setup can be represented by a single number. We can use different base numbers, but let’s pick your own squad size at the first 1* province. Everything else will always be fixed with respect to that.
And this is how province progression looks like. Here it is:
This table is for 1* provinces. As you can see, your own Tournament squad size (TSSo) grows linearly, and province number N will have own SS equal to N times your base TSSo (1* province 1). The enemy SS factor is with respect to your own TSS in the same encounter – not with respect to the base TSSo! This means, say, in province 50, your enemies will have 2.2 times your own squad. This is not going to be pretty…
Enemy SS factors do not grow in a linear fashion, but rather step-wise. They start small, but grow very rapidly at first, and then the rate of growth slows down. By the time enemy SS factor reaches ~2.0, subsequent increases are at 0.01 per additional province. That’s little consolation considering that x2 fights are already considered to be pretty much impossible (OK, very tough), that’s how game is calibrated. Here are some charts to illustrate:
The progression from 1* to 6* is simple – encounter at province N at any star level looks just like encounter at province N+1 on the previous star level. Basically, N at 6* looks like N+1 at 5* and N+2 at 4*… and N+5 at 1*. So province 10 in 6* looks like province 15 in 1*. That’s it.
So as an example, if your base Spire squad size (your own Spire squad size at the first encounter) is 500, you can quickly figure out what your 4* province 17 is going to look like. You will need to field 10,000 troops against ~15,800 enemy troops. This is going to be a tough fight 😉
Now, Tournament catering costs at any encounter are completely determined by your own squad size at that encounter. This is just like the Spire. Here is how individual goods factors look like:
Basically, if your squad size for a particular encounter is 1,000, this would mean that individual gold requirements would be 260K, supplies 26K, ~3.3K of T1 etc. The game will round these goods numbers in a particular way around that.
The relative costs of goods is actually the same as in the Spire. The factors differ by a fixed 3.33x (higher in the tournament), meaning that for the same squad size in Tournament and in the Spire, Tournament catering requirements will be 3.33x times higher.
Costs of catering are directly proportionate to your own TSS and not to enemy TSS. This means that catering does NOT experience double ramp up in difficulty that fighting does. For fighting, your own TSS grows, and your enemy TSS factor also grows. This does not happen with catering, so it grows in a linear fashion, e.g. catering 1* province 30 is “only” 30x more expensive than 1* province 1.
Depending on where in chapters you are, you may not get all the variants. E.g. you won’t be seeing mana until later in the chapters, but the factors do not change with chapter progression.
Tournament Requirements Calculator
I’ve also made a nifty spreadsheet that calculates all Tournament requirements based on your own base tournament squad size (at the first 1* province). You can see it here:
- Tournament Requirements Calculator (Google Sheets)
You will need to clone it, then populate your base tournament squad size (orange cell):
Keep in mind, that base TSS does not have to be a whole integer. So for extra accuracy for your real data you may want to use your last 1* province data – just divide your squad size there by the province number, and put this number in the orange cell. E.g. if your TSS in 1* province 30 is 15,012, then the game will show you 501 as your squad size in 1* province 1, but that won’t be accurate. You should use 15,012/30 = 500.4 as your base TSS.
Full Tournament Requirements Calculator
NOTE: This is highly speculative at the moment.
Based on a limited amount of data, it seems that base Tournament SS is just a direct factor away from base Spire SS (see Model v5.0). If that’s proved accurate, then we may have the full Tournament model already. Here is a spreadsheet that calculates all Tournament requirements based on your fundamental parameters (research, provinces, AW levels, relics boost). You can see it here:
- Full Tournament Requirements Calculator v1.0 (Google Sheets)
You will need to clone it, then populate data on TournamentSSCalc.v1.0 sheet (that’s the same input as in the Spire calculator), and your full tournament data will be on TournamentCalc sheet. Let me know if that works for you.
And that’s pretty much it 😉