So, we’re in day 30 of Elvenar Orcs chapter (see previous day at Elvenar Orcs – Day 29). Main news today was a start of the gems tournament, and let’s just say things did not quite go according to plan Read more on this below, in the tournament section.
In other news Main Hall has about 21 hours left to go to complete upgrade to L21. There are also only 2 residences left that I need to upgrade L20->L21. And the last upgrade piece for this chapter is L10 and L11 for Training Grounds.
![Orcs - Day 30 [78%]](https://minmaxgame.com/wp-content/uploads/2019/03/Ec08-D030-1.png)
Orcs – Day 30 [78%]
Gems Tournament – 1* day
Well, gems tournament started today. North America switched to Daylight Savings Time last weekend, and that pushed tournament start one hour later, so that confused me for a bit. Now, my regular plan for the first day of the tournament is to open 20 provinces. Well, by the time tournament started, I’ve got ~70 squads of Bud Sorceresses. Not bad, right? And as you may remember, yesterday I decided that putting down Magnificent Mage Multiplier (+50% damage) would be sufficient. Right…
So, happy (not) to report that was a terrible idea. What happened is that I did blow through about 65 squads opening these 1* provinces, which is very high. Too high, in fact. So despite extra damage output I still need to add extra health as elven mages are just too squishy. Blossom mages might eventually work better for this tournament due to extra range, despite lower health. Unfortunately, I only have those at L1, and production is significantly slower than barracks units. So I will drop Unleashed Unit Upgrade before the next tournament round. So much for saving UUU…
Elvenar Orcs research goods
Research goods – shrooms of wisdom and loot – seem to be running slightly ahead of schedule. No shrooms of wisdom collection today, so no tech activations. But it seems that after current farms finish production, I would be done with psychoshrooms, as well as powershrooms and dung. Which would leave armaments, loot and SoW. Armaments are running on 1-1.5hr cycles so would be easy to cover. Also, I can produce 1000 loot every 12 hours (given all the ingredients in place). This leaves SoW production, and that’s where I am going to re-purpose other mushroom farms to SoW production (as I have all the dung I need). In any case, goods production won’t be a constraint – KP production would.
![Orcs - Day 30 [78%]](https://minmaxgame.com/wp-content/uploads/2019/03/Ec08-R030-1.png)
Orcs – Day 30 [78%]