You are currently viewing Elvenar Sorcerers & Dragons – Day 12 [40%]

Elvenar Sorcerers & Dragons – Day 12 [40%]

So, we’re in day 12 of Elvenar Sorcerers & Dragons chapter (see previous day at Elvenar Sorcerers & Dragons – Day 11). Today, we have reached a very important milestone – our S&D settlement reached its final form. This means that we are producing at maximum speed and maximum efficiency. But what if that is still not enough?..

City changes

Tada! Today, we have finished all the settlement construction and upgrades for this chapter. It will stay like this till the end, there is nothing more we can do here. This is a pretty significant milestone!

What it also means is that we can finally redirect builders to other projects. We haven’t unlocked that many upgrades for this chapter in the research yet, but we have residences upgrades. And this program can keep our builders busy for quite some time. As you can see, we already have 3x L24 residences, and many more to come. We should be able to do all the upgrades in place, considering that about 3x residences will need to go as per the target plan.

And given that I am running quite a surplus of mana, I decided to replace one of the Weeping Willows with another Ancient Wonder – Heroes’ Forge. I always had it as part of the plan, I just figured that I can do it already as I produce more mana than anticipated.

Heroes’ Forge will produce orcs to supplement Armories production, and will also boost heavy melee damage. Neither is super critical for now, but both are useful. And we need to ramp up our overall AW level count in preparation for the next chapter. Overall, city building will be more exciting in the days to come!

Sorcerers & Dragons - Day 12 [40%]

Sorcerers & Dragons – Day 12 [40%]
Elvenar Sorcerers & Dragons progress

Alright, finally we have reached our maximum in terms of settlement upgrades. This is a very important point in our progress. We are all done with producing upgrade goods, and are switching to research goods production. Having maximum upgrade means that our facilities can produce research goods at the max speed. But more importantly, we have reached the maximum rate of apprentice production by the Wisdom Square.

What this also means is that finally our ETA projections as far as research goods are concerned became more reasonable. These projections assume fully built out settlement, and until that point it was not the case. So out ETA projections, as sad as they were, were still overly optimistic. Now, we can rely on them to be relatively accurate.

And these results still look pretty grim. We’re a bit ahead in terms of KP acquisition, but this is expected as we have just finished another tournament. This will go down a bit in the coming days. Faculty productions look much slower than needed – and there is not much we can do about that, as max settlement configuration is fixed. But this is not even that important as the most limiting factor is generation of apprentices by the Wisdom Square, and this is extremely behind. As anticipated.

So we are significantly behind in terms of where we need to be – and it is right on in terms of expectations 😉 As mentioned before, there is no way around dumping a ton of Portal Profits if we’re to avoid tech lock. All we can do is to be efficient in that regard, and try to minimize the damage. So that will be a story for the rest of the chapter 😉

Sorcerers & Dragons - Day 12 [40%]

Sorcerers & Dragons – Day 12 [40%]
Elixir Tournament – 5* and 6* day

And we have wrapped up the elixir tournament today with 5* and 6* rounds. This was the first tournament where we deployed evolved Fire Phoenix to boost damage by +45% (+40% in the 1* stage). And the results are pretty amazing! Only in 2* stage – our heaviest loss round – did we lose more troops than we can normally recover between the rounds. Even then it was not that far off (31 squads vs ~20 squads on recovery). For all the other rounds we were losing less or the same than 16 hour recovery. That’s great!

So we have started with 106 squads of Granite Golems, and after going through the whole tournament we were left with 85. So we will have a good headstart for the next tournament that will need heavy range units. Not too shabby!

Catering for 3+ counterunits was pretty consistent throughout the tournament, but had a slight uptick in the last two rounds. This might be just a random fluctuation, the numbers are not that far off. Oh, and we have had a grand total of 1 loss throughout, and it came in 6* round.

As I said, it was a pretty good tournament overall 😉 Let’s see if this performance continues in other tournament types…

Elixir Tournament – 5* and 6* day
Elixir Tournament – 5* and 6* day

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