You are currently viewing Elvenar Sorcerers & Dragons – Day 30 [84%]

Elvenar Sorcerers & Dragons – Day 30 [84%]

So, we’re in day 30 of Elvenar Sorcerers & Dragons chapter (see previous day at Elvenar Sorcerers & Dragons – Day 29). Today we have started another tournament – marble one. The results are in, and they’re somewhat surprising. But was it positive or negative? Let’s find out…

City changes

We keep working on those upgrades. Now we finished upgrading one of the planks manufactories to max L23, so now we need to upgrade the remaining two with 2 levels each. But now I need to get back to residences upgrades, as I depleted all the pop surplus that I accumulated so far.

Another upgrade that we finished today was roads. It is not visible on the layout, but all the roads are now upgraded to the Greenery streets – Woodelves tech. This was not really necessary, but I had some mana surplus, so I figured I might as well use it.

And after a long last, I have collected enough KPs to kick off L3 upgrade to the Endless Excavation AW. I definitely don’t need the extra supplies it would provide, but I need all the AW levels I can get for the next chapter, so I am trying to upgrade cheap AWs. Such as EE 😉 Most likely the next AW upgrade that I will be working on will be Flying Academy – it is cheap, and it provides speed boost to Mercenary Camp production. Win-win! 😉

Sorcerers & Dragons - Day 30 [84%]

Sorcerers & Dragons – Day 30 [84%]
Elvenar Sorcerers & Dragons progress

Today we have finally unlocked Lore Street tech by deploying another 15% worth of Portal Profits. Again, it was early as we clearly have some open techs still, but in this case it made perfect sense to optimize inventory levels and take this PP early so that we can switch to working on another research. I am aiming for “Needed Things…” again, and it is close to being finished.

Now, I was considering upgrading all the streets to Lore Street tiles. These are expensive (6K of mana per tile), but I have way more than half a million of mana in inventory, so I could certainly pull it off. What is not clear if that would bite me in the rear in the beginning of the next chapter. I don’t want to end up in the mana shortage situation again, and considering that road upgrade is entirely optional at this stage, I decided against it. If we keep running significant mana surplus in Halflings, then we can upgrade roads. Just like we just finished upgrading all the roads to the max level for the last chapter. It’s not a big deal. I’d rather keep mana surplus, even though we will be losing quite a bit of mana to decay every day.

In other news, we’re down to 3 projected days of delay on production! Remember, we were more than 2 weeks late at one point in time 😉 Also, PP to Finish dropped down to close to 200%. We’re definitely moving towards chapter finale…

Sorcerers & Dragons - Day 30 [84%]

Sorcerers & Dragons – Day 30 [84%]
Marble Tournament – 1* day

Today we have started another marble tournament. I have been waiting for it with some anticipation. We have started with only 59 squads of Blossom Mage II units – not a whole lot, especially considering how much did we manage to lose in some of the previous tournaments. We’re talking about 60+ squads here just for 1* stage…

So the first results are in, and they look… promising! So some good news for a change 😉 Our 1* stage losses were only 26 squads. This is not the best result in the post-Phoenix era (we’ve lost only 21 squad in 1* stage in the most recent Elixir tournament), but it is way better than what happened in the dust and gems tournaments. We might be able to pull it off!

Now, before getting overly excited, there are several things to know. We still deployed Unleashed Unit Upgrade for the extra +25% health boost, and we fed our maxed out Fire Phoenix for an additional +50% damage boost. Now, this is the same setup as we had for a while. In addition to that though I have added Magnificent Mage Multiplier – an expiring building that grants another +50% damage boost to mages. I was hoarding some MMM summonings, but figured it is of no benefit if these just sit there unused. So we’ve got massive damage boost for the mages here.

Another thing to notice is that we’ve got quite a bit higher percentage of encounters with 3+ counterunits that I cater. If this percentage would be lower our losses would be higher.

Still, this is a very encouraging start, but we will need to see how it goes in the subsequent stages. I mean, we’re down to 33 squads, so they better perform! 😉

Marble Tournament – 1* day
Marble Tournament – 1* day

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