You are currently viewing Elvenar Sorcerers & Dragons – Day 17 [53%]

Elvenar Sorcerers & Dragons – Day 17 [53%]

So, we’re in day 17 of Elvenar Sorcerers & Dragons chapter (see previous day at Elvenar Sorcerers & Dragons – Day 16). Today we have crossed half way mark in the chapter progress. And we’re going right according to the plan. And right according to the plan we’re late with our production – by about 2 weeks…

City changes

Not that many changes in the city today. We are doing some very slow upgrades, not to disturb the shantytown. L24 Main Hall upgrade will be running for almost 2 days; the other two builders are working on workshops. I pushed the first one from L24 to L25, and started the second workshop upgrading to L24.

We’ll be doing this slow slog for the next few days.

Sorcerers & Dragons - Day 17 [53%]

Sorcerers & Dragons – Day 17 [53%]
Elvenar Sorcerers & Dragons progress

Today, we have unlocked Banshee Promotion, and this means that we have opened all the T2 upgrade research. With that much in KP sinks, I figured we won’t need to postpone tournament KP harvesting until the last day. We should have enough capacity to absorb these KPs that will be coming in the next few days.

With that, today was as big a KP day as it can be (outside of special cases). So we have closed off KP requirements for Blossom Mage Promotion and SS upgrade (that’s the ones that we’re building resources to unlock), and started to fill in KPs for the T2 upgrades.

We have just crossed the half way mark in our chapter progress. Things have been going well so far, or should I say according to plan. The problem is, we’re still not making any improvements on our production ETAs – this still points towards day 50 completion date. Considering we have been moving smoothly through the tech tree so far, it points to the hard landing in the last several research requirements. We will see…

Sorcerers & Dragons - Day 17 [53%]

Sorcerers & Dragons – Day 17 [53%]
Magic Dust Tournament – 2* and 3* day

Big tournament day today. As I mentioned above, I decided not to split 2* stage given that we have enough KP sinks available. I think 😉 And the results look, well, more or less expected. The losses were still pretty bad, but somewhat better than I anticipated. Still, think about this – losses from just 1* and 2* rounds were almost the same than total losses for the whole tournament last week!

But we’re still left with more than 50 squads, and that’s before recoveries. Let’s see how far we can go before running out of troops 😉

Caterings seem to be back to average in 3* stage. And we also experienced several defeats in the same round. This is going to be a long tournament…

Magic Dust Tournament – 2* and 3* day
Magic Dust Tournament – 2* and 3* day

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