You are currently viewing Elvenar Woodelves – Day 25 [77%]

Elvenar Woodelves – Day 25 [77%]

So, we’re in day 25 of Elvenar Woodelves chapter (see previous day at Elvenar Woodelves – Day 24). We’re entering the final phase of the chapter where we race against the clock, or should I say against the tech lock πŸ˜‰ We’re barely beating it for now, but the last tournament day delivered so many KPs that we may still have to resort to the ultimate weapon. But we’re still fighting a good fight – for now πŸ˜‰

City changes

Unlike yesterday, today was surprisingly busy day from the city changes perspective. So let’s unwrap it one thing at a time.

First of all, you may notice that I’ve got an extra expansion. Yep, when just yesterday I mentioned that I don’t expect any additional ones until the end of the chapter. But low and behold, today I finally got another offer for 10% off for premium expansions. I’ve been waiting for this for a while, and was holding onto my free diamonds. So I immediately got one expansion for 1,350 diamonds (vs regular 1,500). That’s savings of 150 diamonds right there!

Now, this might be the last premium expansion in a while – if not ever. I am currently sitting on 800 diamonds, and the next expansion is 2,000 (or 1,800 with the same discount). If my monthly source of 600 free diamonds a month indeed dried up, it will take forever to get to the next expansion, and I may focus on the L5 Magic Academy upgrade (750 diamonds) or L4 Builders’ Hut upgrade (1,000 diamonds).

And so I immediately placed the expansion and started constructing another Weeping Willow. After this is done, we will be just a tad over 100K mana a day. A significant milestone!

But I also sold another Weeping Willow to clear a space for Woodelves Habitat. This is primarily for a quest, but also to fast forward some expensive upgrades (like T3), as it will give ~1K of pop when finished. it also produces mana, so it is practically a wash with the sold Willow in that respect.

And I’ve also finally got 1,000+ pop to initiate another L20 planks upgrade. One more to go!

Woodelves - Day 25 [77%]

Woodelves – Day 25 [77%]
Elvenar Woodelves progress

Wow, what a day. I’ve got about 130KP today – this makes it one of my biggest KP days ever. I could delay tournament KPs only for so long, and now the floodgates had to open. The situation is not critical – I am not tech locked yet, but we’re getting there pretty fast.

I have managed to unlock Woodelves Habitat research at the last possible moment, but I already filled all KPs for Ranger research and half for the Greenery Street one. And these are the only open techs for now!

So I have to activate Ranger tech ASAP, to open Mercenary Camp Improvements. This would be a bigger KP sink at 95 KP, and my KP inflow will be at the lowest point for the next 2-3 days. But it will be pretty close. I may need to do Inspired Meditation, or even drop 5-10% Portal Profit. After all, my ETA projections imply that I will have to do that in any case, sooner or later.

Another contingency plan?

Having said that, I am still hoping that we may barely escape that, at least for now. KP inflow will slow down for several days, and I am still thinking about increasing Forest Fabrications capacity. Only that I just don’t see any inventory for refined marble to do L4 upgrades for FFs. All this research so far was heavy on marble, and I definitely didn’t want to stall that production. But now I am thinking there might be another opportunity to speed things up at the last moment. If we finish all projected refined goods production earlier (as anticipated), we can sell all those grafting sites, and put up several L1 FFs. Adding 1x L1 FF is equivalent of upgrading 2x L3->L4 FFs, without associated resource drain (but obviously this takes more space).

So we will see if that becomes a viable alternative. Those darn Elvenar Woodelves – we may have to use some PPs earlier than that…

Woodelves - Day 25 [77%]

Woodelves – Day 25 [77%]
Crystal Tournament – 5*, 6* and 2* for 13-20 Day

Today was a pretty big tournament day – as I mentioned above. I didn’t have to do 6* and 2* KP harvesting on the same day, so it could have been more spread out. However, with about 12 hours left till the end of the tournament I wouldn’t be able to activate any new research, so all the remaining KPs had to go into the currently open techs. So there was no difference, and I just wrapped up the tournament early.

Results still looks quite interesting though. It looks like 1*, 2* and 3* stage total losses are just about the same as the last tournament – slightly less than 100 squads in both cases (so ~97). However, 4*, 5* and 6* rounds are different. This tournament I’ve lost only about 60 squads,while last tournament the losses were above 80 squads. 25% lower losses this time is great, but unexpected. And I indeed noticed that I only had 2, maybe 3 defeats total this time – usually, you get the first couple in round 4*, and 5* and 6* bring several more.

So perhaps Elder Treants are just that good? But why would you get similar losses in 1* to 3* rounds then? This remains a mystery. So if you have any ideas – let me know!

Crystal Tournament – 5*, 6* and 2* for 13-20 Day
Crystal Tournament – 5*, 6* and 2* for 13-20 Day

This Post Has 4 Comments

  1. Eric Walsh

    Would you say that you battle 90% of the tournament? Is it all auto battling? I like the actual battle mechanics, but it makes my game station feel like an atari. Plus even 10 provinces is 240 battles.

    I have been auto battling whenever I can have a strong advantage for match-up, whether it is for the first round or the sixth. But if they have three (of 5) troop types and I don’t feel like manually battling I cater. You have seen my city, I haven’t made it to the guest races so I can afford to have my city dedicated to planks manufacturing.

    It will be really interesting to see how the new fire phoenix effects your tournament efficiency. 50% bonus damage for all troops sounds really strong.

    It sounds like you are currently crafting as many UUU’s and MM’s as you can get your hands on. They are ‘cheaper’ per week than using three petfood per week. Do you think that you will need a higher level Magic Academy? Or would you just use fewer than three food per week?

    1. MinMax Gamer
      MinMax Gamer

      I do auto fight, now probably even more than 90%. I only cater encounters with 3+ counterunits, and the ones that my troops got defeated (a few in later rounds). It was not always the case – until Woodelves barracks upgrade, I would run out of troops during the tournament, and would cater the rest. I don’t have to do that anymore, saving big on goods.
      .
      Manual fighting can be significantly more efficient as far as resources (supplies and goods) are concerned – as long as you have some skill in manual combat. Where it loses big is in time commitment. There is a guy in our FS who does mostly manual combat, and does it very well. He routinely goes 4K+ points per tournament, and finishes in top 10-20 on the server. But he spends literally hours doing manual combat. I can finish one stage even with 20 provinces in 15 minutes, and only because of quest cycling. If I skip that, it can be done significantly faster. So for me, I focus on producing sufficient amount of troops, and throwing them into a grinder quickly. Quantity over quality ?
      .
      As far as Fire Phoenix is concerned, it is too early to tell. But it might not be as superior as it sounds. First of all, full 50% boost is for L10, and we won’t be getting there after this event, so who knows when. Here, we can do perhaps half of that. And the damage boost might not be that crucial a factor. I have tried to run MMM (which is equivalent to maxed out Fire Phoenix for mages at +50% damage) only, without UUU back in the gems tournament. You can check out the results at Elvenar Orcs – Day 30 [78%]. Suffice to say, it was not pretty. It seems that health boost have much stronger effect on the tournament results. This could be different for different units though.
      .
      Yep, I am crafting all UUU and MMM that I can get. This is still on average about once a week. I fully intend to run Phoenix fed for all the tournaments, but it is only extra 3 pet foods a week. There is really not much else that I would be crafting there. Having said that, my MA is already L4 (primarily to crank out those catalysts faster). So far, I don’t feel I need to get another upgrade (especially considering I won’t really need MMM and ELR, even though bonus is stackable).

  2. Eric Walsh

    Really appreciate the additional eric specific page of content πŸ™‚

    on day 37 did you you ran a test with MMM but no UUU. Having MMM running should be like having 50% more troops (if you get to strike first) and having a UUU should be like having 25% more troops (assuming something but I am not in the right midndset to simulate battles right now) Combined they are like having 87.5% more troops. (assuming something even more complicated)

    I would be surprised if having just a UUU made a bigger difference than having just a MMM did. I mean, its 25% vs 50%. I don’t think that you tested that. But yeah, buffing health OR attack isn’t as efficient as buffing BOTH. Unless you have weird scales for stacked buffs.

    1. MinMax Gamer
      MinMax Gamer

      Well, I didn’t run the test again the next week. But I effectively did the comparison within the same week, and the results were pretty clear. Basically, I run MMM/no-UUU for stage 1* (Orcs – Day 30), and then I did run MMM/UUU for stage 2* onwards (check Orcs – Day 31). The thing is, with my fixed tournament pattern the losses in different tournament types are pretty consistent, with a few exceptions. And normally I would run no-MMM/UUU setup. Unfortunately, I didn’t start tracking exact losses, but here was my assessment:
      .
      – no-MMM/UUU setup – baseline, standard losses for most tournaments
      – MMM/no-UUU setup (1* gems, Orcs – Day 30) – terrible, much worse than baseline no-MMM/UUU losses
      – MMM/UUU setup (2* gems, Orcs – Day 31) – basically, similar to baseline no-MMM/UUU. Perhaps slightly better (it has to be, but not noticeably so without actual tracking)
      .
      So there you have it. You are allowed to be surprised now πŸ˜‰ I know I was, as I made the same assumptions. But so far in my admittedly limited testing, UUU has much bigger impact than MMM. One possible explanation for that would be that it doesn’t matter what your damage is if you’re dead. I.e. if another unit strikes and kills you, your damage boost is irrelevant. But health boost is not πŸ˜‰

      Now, if you’re curious about exceptions, take a look at todays update (Woodelves – Day 29). That was terrible. Some tournaments are just noticeable worse than others. But gems is not one of them.

Leave a Reply